
Launch Cache process from any toolbar or customize RealFlow node output filenames.

Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.

Avoid the emission of particles inside objects colliding with the fluid.

Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.

Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.

Give your particle instances a more natural look thanks to their variation on position, rotation and scale.

Alembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.

The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.

Filter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters.

New parameter “Fill mode” for Fill emitter to be able to use the same object for emission and collision.

Use RealFlow nodes and Cinema 4D colliders together.

Create splines in Cinema 4D and use them as fluid paths in RealFlow.

Use Cinema 4D materials and textures for emitting fluid particles.

Create and customize crown splashes easily.

Convert RF to thinking particles, use particle instances and tracer objects.

Use a RealFlow WetMap Shader on any Cinema 4D geometry.

Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library.