RealFlow

SPLASH! BOOM! BANG!

3Ds MAX

INTUITIVE WORKFLOW

You only need a few clicks to get RealFlow | Max running. Ready-to-use force daemons, GPU-powered fluids and materials, and a fast OpenVDB mesher make it easy to achieve the perfect simulation.
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MULTI-PHYSICS

Liquids are a classic in RealFlow, but RealFlow | 3ds Max also features granulars, viscous and viscoelastic materials. Sand can be washed away by water, cream floats on top of coffee… Your creativity is the limit!
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GPU-POWERED SIMULATIONS

The entire range of fluids and materials is GPU-accelerated. Unleash your ideas with more turnarounds in less time! With CUDA and OpenCL support you can start to take advantage of your powerful graphics card.
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OPENVDB MESH ENGINE

An artist-friendly interface, fast and effective filters, and our advanced meshing technology let you create and fine-tune millions of polygons in seconds. RealFlow | 3ds Max meshes also store data like age or velocity for a perfect render experience.
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features

SEAMLESS INTEGRATION

RealFlow | 3ds Max lets you leverage your RFConnect knowledge without needing it anymore. It doesn’t stop there, you can turn objects straightaway into obstacles and emitters, render complex meshes or create particles from shapes.

ACCURATE PARTICLE-OBJECT

RealFlow | 3ds Max interacts with 3ds Max® builtin object types through the new RFCollider (WSM). You can use objects as obstacles and containers, let animated bodies collide with fluids to create impressive splashes, and control the interaction through a wide range of physical properties such as friction, stickiness or bounciness.

FORCES AND FALLOFFS

Forces are a key element in RealFlow | 3ds Max and they are introduced through a wide variety of daemons. Many daemons can be controlled and limited with completely customizable falloffs to shape their behaviour and scope. Typical examples are gravity, attraction or wind.

CREATIVE TOOLS

Creativity and control. Impressive crown splashes, entwined spline emitters, swirling splashes, and thin sheets of fluids moving in slow-motion. All this – and many more – is right at your finger tips with RealFlow | 3ds Max.

INITIAL STATES

Initial states can be created from arbitrary simulation frames and used as a starting point for a new simulation pass. This feature does certainly not sound very spectacular, but initial states are definitely on of the biggest time savers in RealFlow | 3ds Max.

SKINNING TOOL

This smart tool transfers position and velocity information from rigid and elastic material particles to objects to make them behave like rigid or elastic bodies. But you can also use liquid, viscous, viscoelastic or granular particles to deform and move objects – and to explore new creative worlds with abstract shapes.

OBJECTS AND TEXTURES

Objects and textures work both ways in RealFlow | 3ds Max. You can use the object texture to emit particles, customize properties like its friction or generate new textures where particles leave wet marks on an object’s surface.

SEE IT IN ACTION

Check out our hands-on videos to learn more about how to use RealFlow | 3ds Max.

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