
The DYVERSE solver architecture has been redesigned to get the most out of the modern GPUs and multi-core CPUs.
– GPU 2-8x (over CPU)
– GPU CUDA 3x (over RealFlow 2015)
– GPU OpenCL 3x (over RealFlow 2015)
– CPU 2x (over RealFlow 2015)*
(*)Intel(R) Core(TM) i7-3990k CPU @ 3.20GHz, 3201 Mhz, 6 Core(s), 12 Logical Processor(s) NVIDIA Quadro K6000 GPU, 2880 NVIDIA CUDA @ parallel processing cores.
Get total control of your Alembic objects with the new parameters for tweaking their animation speed, offset and mode.
Direct your objects animation timing without leaving RealFlow. You can even use different offsets for objects from the same SD file.
Liquid PBD solver has been improved to reach SPH quality at the highest performance levels.
Stop worrying about objects intersecting with your emitters, or carefully scaling your pool walls to avoid gaps. With the new Emission Mask options, no particle will be created where youdon’t want it to.
There is a new, totally revamped version of the Project Manager where you can find your scenes quickly and have access to learning material at your finger tips.
Every single node has now its own export panel where all the parameters related to caching can be manipulated avoiding the longer and less intuitive task of editing them through the Export Central tool.
Parameters having additional sub-parameters can now be collapsed/expanded providing a cleaner way of looking at your parameters.
Now the Scene Node Tree represents the transformation hierarchy of your scene which is a more intuitive way of looking at your nodes’ parent/child relationship.
Move your scenes around making sure you always include all the external resources.
One-click way of automatically versioning your projects.
Quick access to any RealFlow command.
You can add comments to your scene using rich text with images, tags can also be used for quick finding of your scenes in the Project Manager.
You can decide whether to include the simulation data in your scene or not.